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What is TSS?

A complete overview of The Storytelling Suite - what it is, how it works, and how its three core applications fit together.

The Storytelling Suite (TSS) is the software platform behind your experience center. It gives you everything you need to create, manage, and present interactive storytelling experiences.

Three applications, one platform

TSS consists of three core applications that work together:

  1. TSS Compose is the cloud-based content management system where you create and manage your stories. Accessible from any browser, this is where you build scenes, place media assets, set up interactions, and publish content to your experience center.

  2. TSS Control is the tablet application you use to drive experiences in real time. Select a setup, choose a story, and navigate scenes live, with full control over assets and playback during a session.

  3. TSS Play is the player application that renders your stories on the physical screens at your location. It runs on dedicated hardware (the Play Out Server) and automatically receives story-updates whenever you publish changes in Compose.

How they connect

The flow is straightforward: you build a story in TSS Compose, publish it, and TSS Play renders it on your screens. During a live session, the presenter uses TSS Control to navigate scenes, toggle assets, and manage playback in real time.

Available from version 4.0
Behind the scenes, a central communication layer called the Gateway connects everything: TSS Play, TSS Control, sensors, and any external integrations. This is what enables interactive features like RFID triggers, live data feeds, and automation workflows.

Stories, scenes, and assets

Content in TSS follows a simple hierarchy:

  1. Story is a complete presentation or experience. You can create stories from scratch or duplicate them from a template.

  2. Scene is a discrete section within a story, similar to a slide. Each scene has its own background, assets, and settings.

  3. Asset is a media element placed inside a scene. Supported types include images, video, audio, text, PDFs, URLs (web content), and NDI live video feeds.

Each scene can also include interactions: on-click actions that respond to user taps (like navigating to another scene or toggling an asset), and triggers that react to external signals such as sensors or integrations.

Key concepts

  1. Location is a physical site where TSS is deployed, such as your experience center or briefing center. A location can have multiple screen configurations running different content simultaneously.

  2. Setup is a named screen configuration at a specific location (e.g., "Boardroom, 3 screens" or "IX Room"). Every story is published to one or more setups.

  3. Screen (also called canvas) is the individual display output within a setup. A setup can consist of one screen or span multiple screens, allowing you to compose content across a multi-display environment.

What makes TSS different

TSS is not a design tool or a digital signage player. It is a compositor: you create/get your visuals in the tools you already know (Web, Figma, After Effects, and others) and then bring those assets together in TSS to build an interactive experience.

A few things that set it apart:

  1. Rich media support across multiple screens. Images, video, audio, PDFs, PowerPoint, web content, and live video feeds, rendered across setups ranging from a single monitor to multi-screen immersive environments with resolutions up to 16K.

  2. Live presenter control. TSS Control gives presenters real-time agency during a session, not passive playback. Navigate, trigger, and adapt on the fly.

  3. The experience space is part of the story. Through the Gateway, TSS connects to sensors, lighting, and external systems. Your story can react to the physical space, and the space can react to your story.

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